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TVCG
2010
156views more  TVCG 2010»
14 years 8 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout
TVCG
2010
157views more  TVCG 2010»
14 years 8 months ago
Crease Surfaces: From Theory to Extraction and Application to Diffusion Tensor MRI
—Crease surfaces are two-dimensional manifolds along which a scalar field assumes a local maximum (ridge) or a local minimum (valley) in a constrained space. Unlike isosurfaces, ...
Thomas Schultz, Holger Theisel, Hans-Peter Seidel
TVCG
2010
153views more  TVCG 2010»
14 years 8 months ago
A Visual Analytics Approach to Understanding Spatiotemporal Hotspots
As data sources become larger and more complex, the ability to effectively explore and analyze patterns amongst varying sources becomes a critical bottleneck in analytic reasoning...
Ross Maciejewski, Stephen Rudolph, Ryan Hafen, Ahm...
TVCG
2010
197views more  TVCG 2010»
14 years 8 months ago
High-Dynamic-Range Texture Compression for Rendering Systems of Different Capacities
—In this paper, we propose a novel approach for high-dynamic-range (HDR) texture compression (TC) suitable for rendering systems of different capacities. Based on the previously ...
Wen Sun, Yan Lu, Feng Wu, Shipeng Li, John Tardif
TVCG
2010
168views more  TVCG 2010»
14 years 8 months ago
Principles and Tools for Collaborative Entity-Based Intelligence Analysis
—Software tools that make it easier for analysts to collaborate as a natural part of their work will lead to better analysis that is informed by more perspectives. We are interes...
Eric A. Bier, Stuart K. Card, John W. Bodnar