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VC
2008
115views more  VC 2008»
14 years 9 months ago
Lattice Boltzmann based PDE solver on the GPU
In this paper, we propose a hardware-accelerated PDE (partial differential equation) solver based on the lattice Boltzmann model (LBM). The LBM is initially designed to solve fluid...
Ye Zhao
VC
2008
93views more  VC 2008»
14 years 9 months ago
Vortex methods for incompressible flow simulations on the GPU
We present a remeshed vortex particle method for incompressible flow simulations on GPUs. The particles are convected in a Lagrangian frame and are periodically reinitialized on a ...
Diego Rossinelli, Petros Koumoutsakos
VC
2008
85views more  VC 2008»
14 years 9 months ago
Real-time crowd motion planning
Real-time crowd motion planning requires fast, realistic methods for path planning as well as obstacle avoidance. In a previous work (Morini et al. in Cyberworlds International Con...
Barbara Yersin, Jonathan Maïm, Fiorenzo Morin...
VC
2010
177views more  VC 2010»
14 years 8 months ago
Color-to-gray conversion using ISOMAP
In this paper we present a new algorithm to transform an RGB color image to a grayscale image. We propose using non-linear dimension reduction techniques to map higher dimensional ...
Ming Cui, Jiuxiang Hu, Anshuman Razdan, Peter Wonk...
TCSV
2008
225views more  TCSV 2008»
14 years 9 months ago
Analysis and Efficient Architecture Design for VC-1 Overlap Smoothing and In-Loop Deblocking Filter
Abstract--In contrast to the macroblock-based in-loop deblocking filters, the filters of VC-1 perform all horizontal edges (for in-loop filtering) or vertical edges (for overlap sm...
Yen-Lin Lee, T. Q. Nguyen