In this paper, we propose a hardware-accelerated PDE (partial differential equation) solver based on the lattice Boltzmann model (LBM). The LBM is initially designed to solve fluid...
We present a remeshed vortex particle method for incompressible flow simulations on GPUs. The particles are convected in a Lagrangian frame and are periodically reinitialized on a ...
Real-time crowd motion planning requires fast, realistic methods for path planning as well as obstacle avoidance. In a previous work (Morini et al. in Cyberworlds International Con...
In this paper we present a new algorithm to transform an RGB color image to a grayscale image. We propose using non-linear dimension reduction techniques to map higher dimensional ...
Ming Cui, Jiuxiang Hu, Anshuman Razdan, Peter Wonk...
Abstract--In contrast to the macroblock-based in-loop deblocking filters, the filters of VC-1 perform all horizontal edges (for in-loop filtering) or vertical edges (for overlap sm...