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2008
82views more  VC 2008»
14 years 9 months ago
Shape deformation with tunable stiffness
The paper presents a 2D or 3D shape deformation method which incorporates global and local stiffness controls. First, a geometric object is embedded into a regular lattice and then...
Wenwu Yang, Jieqing Feng, Xiaogang Jin
VC
2008
145views more  VC 2008»
14 years 9 months ago
Self adaptive animation based on user perspective
Abstract In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user's perspective, i.e., when the user m...
Parag Chaudhuri, George Papagiannakis, Nadia Magne...
VC
2008
86views more  VC 2008»
14 years 9 months ago
Material-aware differential mesh deformation using sketching interface
In this paper, we present a material-aware mesh deformation method using a sketching interface. Guided by user-specified material properties, our method can deform the surface mesh...
Hongxin Zhang, Dong Xu, Hujun Bao
VC
2008
172views more  VC 2008»
14 years 9 months ago
Consistent mesh partitioning and skeletonisation using the shape diameter function
Abstract Mesh partitioning and skeletonisation are fundamental for many computer graphics and animation techniques. Because of the close link between an object's skeleton and ...
Lior Shapira, Ariel Shamir, Daniel Cohen-Or
VC
2008
143views more  VC 2008»
14 years 9 months ago
A single-pass GPU ray casting framework for interactive out-of-core rendering of massive volumetric datasets
We present an adaptive out-of-core technique for rendering massive scalar volumes employing single pass GPU raycasting. The method is based on the decomposition of a volumetric dat...
Enrico Gobbetti, Fabio Marton, José Antonio...