Sciweavers

415 search results - page 44 / 83
» visualization 1998
Sort
View
VVS
1998
IEEE
115views Visualization» more  VVS 1998»
15 years 2 months ago
Extracting ISO-Valued Features in 4-Dimensional Scalar Fields
Isosurfaces are an important tool for finding features in 3D scalar data. This paper describes how recursive contour meshing is applied to extract similar features in 4-dimensiona...
Chris Weigle, David C. Banks
VVS
1998
IEEE
97views Visualization» more  VVS 1998»
15 years 2 months ago
Volume Animation Using the Skeleton Tree
In this paper, we describe a technique to animate volumes using a volumetric skeleton. The skeleton is computed from the actual volume, based on a reversible thinning procedure us...
Nikhil Gagvani, Deepak R. Kenchammana-Hosekote, De...
CGI
1998
IEEE
15 years 2 months ago
Deformable Surfaces for Feature Based Indirect Volume Rendering
In this paper we present an indirect volume visualization method, based on the deformable surface model, which is a three dimensional extension of the snake segmentation method. I...
Christoph Lürig, Leif Kobbelt, Thomas Ertl
VVS
1998
IEEE
107views Visualization» more  VVS 1998»
15 years 2 months ago
Edge Preservation in Volume Rendering Using Splatting
: This paper presents a method to preserve sharp edge details in splatting for volume rendering. Conventional splatting algorithms produce fuzzy images for views close to the volum...
Jian Huang, Roger Crawfis, Don Stredney
VVS
1998
IEEE
133views Visualization» more  VVS 1998»
15 years 2 months ago
An Accurate Method for Voxelizing Polygon Meshes
The process of generating discrete surfaces in a volumetric representation, termed voxelization, is confronted with topological considerations as well as accuracy and efficiency r...
Jian Huang, Roni Yagel, Vassily Filippov, Yair Kur...