In this paper, we present a novel, hardwareaccelerated approach to compute the visibility between surface points and directional light sources. Thus, our method provides a first-o...
Mirko Sattler, Ralf Sarlette, Gabriel Zachmann, Re...
The paper presents a new vector quantization based approach for selecting well-suited data for hand-eye calibration from a given sequence of hand and eye movements. Data selection...
The perception of a virtual environment depends on the user and the task the user is currently performing in that environment. Models of the human visual system can thus be exploi...
Veronica Sundstedt, Alan Chalmers, Kirsten Cater, ...
In this paper we present a technique for rendering and simulating liquid foams in real time using GPUs [11, 12]. The goal is to have bubbles meeting physical properties when inter...
We present two variants of free surface LatticeBoltzmann fluid simulations for the animation of liquids in computer graphics. The LatticeBoltzmann method is an attractive alternat...