This paper presents a method to capture human motion from silhouettes of a person in multi-view video streams. Applying a hierarchical kinematic body model motion parameters are e...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
There are many nearest neighbor algorithms tailormade for ICP, but most of them require special input data like range images or triangle meshes. We focus on efficient nearest nei...
Essentially all Computer Vision strategies require initial computation of orientation structure or motion estimation. Although much work has been invested in this subfield, method...
A digital photo studio was built to generate high quality real world input data for various imagebased rendering and vision algorithms. Special attention was paid to carefully con...
Michael Goesele, Wolfgang Heidrich, Hendrik P. A. ...
The use of polygonal meshes, especially triangle meshes, is manifold but a lot of algorithms require the mesh to be structured in a certain way and cannot be applied to an arbitra...