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VMV
2003
164views Visualization» more  VMV 2003»
14 years 10 months ago
A Parallel Framework for Silhouette-Based Human Motion Capture
This paper presents a method to capture human motion from silhouettes of a person in multi-view video streams. Applying a hierarchical kinematic body model motion parameters are e...
Christian Theobalt, Joel Carranza, Marcus A. Magno...
VMV
2003
170views Visualization» more  VMV 2003»
14 years 10 months ago
Performance Analysis of Nearest Neighbor Algorithms for ICP Registration of 3-D Point Sets
There are many nearest neighbor algorithms tailormade for ICP, but most of them require special input data like range images or triangle meshes. We focus on efficient nearest nei...
Timo Zinßer, Jochen Schmidt, Heinrich Nieman...
VMV
2000
119views Visualization» more  VMV 2000»
14 years 10 months ago
Orientation Estimation Based on Weighted Projection onto Quadratic Polynomials
Essentially all Computer Vision strategies require initial computation of orientation structure or motion estimation. Although much work has been invested in this subfield, method...
Gunnar Farnebäck
VMV
2000
122views Visualization» more  VMV 2000»
14 years 10 months ago
Building a Photo Studio for Measurement Purposes
A digital photo studio was built to generate high quality real world input data for various imagebased rendering and vision algorithms. Special attention was paid to carefully con...
Michael Goesele, Wolfgang Heidrich, Hendrik P. A. ...
VMV
2000
116views Visualization» more  VMV 2000»
14 years 10 months ago
Quadrilateral Remeshing
The use of polygonal meshes, especially triangle meshes, is manifold but a lot of algorithms require the mesh to be structured in a certain way and cannot be applied to an arbitra...
Kai Hormann, Günther Greiner