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2002
IEEE
147views Virtual Reality» more  VR 2002»
14 years 9 months ago
Designing Virtual Environments to Support Cooperation in the Real World
Much of the current research in the design of virtual environments is centred on laboratory prototypes and emphasis is placed on supporting cooperation within the virtual world its...
Andy Crabtree, Tom Rodden, John A. Mariani
VR
2002
IEEE
121views Virtual Reality» more  VR 2002»
15 years 2 months ago
Estimating and Adapting to Registration Errors in Augmented Reality Systems
All augmented reality (AR) systems must deal with registration errors. While most AR systems attempt to minimize registration errors through careful calibration, registration erro...
Blair MacIntyre, Enylton Machado Coelho, Simon Jul...
VR
2002
IEEE
183views Virtual Reality» more  VR 2002»
14 years 9 months ago
Glove Based User Interaction Techniques for Augmented Reality in an Outdoor Environment
: This paper presents a set of pinch glove-based user interface tools for an outdoor wearable augmented reality computer system. The main form of user interaction is the use of han...
Bruce H. Thomas, Wayne Piekarski
VR
2002
IEEE
133views Virtual Reality» more  VR 2002»
14 years 9 months ago
Distributed Display Approach Using PHMD with Infrared Camera
The aim of this study is to explore the feasibility of multiple display environment technology in the real world. In this paper, the wearable projector, with an infrared camera an...
Ryugo Kijima, Kenji Haza, Yoshihiro Tada, Takeo Oj...
VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
14 years 9 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...