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2010
IEEE
136views Virtual Reality» more  VR 2010»
14 years 10 months ago
GUD WIP: Gait-Understanding-Driven Walking-In-Place
Jeremy D. Wendt, Mary C. Whitton, Frederick P. Bro...
VR
2010
IEEE
165views Virtual Reality» more  VR 2010»
14 years 10 months ago
In-Place Sketching for content authoring in Augmented Reality games
Nate Hagbi, Raphael Grasset, Oriel Bergig, Mark Bi...
VR
2010
IEEE
434views Virtual Reality» more  VR 2010»
14 years 10 months ago
A real-time multi-cue hand tracking algorithm based on computer vision
Zhigeng Pan, Yang Li, Mingmin Zhang, Chao Sun, Kan...
PRESENCE
2010
76views more  PRESENCE 2010»
14 years 6 months ago
Modularity for Large Virtual Reality Applications
This paper focuses on the design of high performance VR applications. These applications usually involve various I/O devices and complex simulations. A parallel architecture or gri...
Jérémie Allard, Jean-Denis Lesage, B...