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WSCG
2001
98views more  WSCG 2001»
14 years 11 months ago
Geometric Simplification for Efficient Occlusion Culling in Urban Scenes
Most occlusion culling algorithms select a subset of suitable occluder planes or geometries to exclude invisible objects from further visualization processing. Preferably these oc...
Rick Germs, Frederik W. Jansen
WSCG
2001
104views more  WSCG 2001»
14 years 11 months ago
Virtual Environment for Cooperative Assistance in Teleoperation
- In order to help the user to accomplish a task, teleoperation systems have to integrate different tools such as visualization, divers interaction devices, planning tools, etc......
Olivier Heguy, Nancy Rodriguez, Hervé Luga,...
WSCG
2001
118views more  WSCG 2001»
14 years 11 months ago
Image Based Rendering and General Relativity
Imaged-based rendering is a well-known method in computer graphics to achieve photo-realistic images. In this paper we show how conventional image-based rendering algorithms can b...
Daniel Kobras, Daniel Weiskopf, Hanns Ruder
WSCG
2001
75views more  WSCG 2001»
14 years 11 months ago
Towards Mechanical Level of Detail for Knitwear Simulation
This paper introduces the foundations of a new mechanical level of detail method dedicated to knitted fabric simulation. This method consists as a reduction of the knitted cloth p...
Olivier Nocent, Jean-Michel Nourrit, Yannick R&eac...
WSCG
2000
164views more  WSCG 2000»
14 years 11 months ago
Color-Table Animation of Fast Oriented Line Integral Convolution for Vector Field Visualization
Fast Oriented Line Integral Convolution (FROLIC), which is a variant of LIC, illustrates 2D vector fields by approximating a streamlet by a set of disks with varying intensity. FR...
Siegrun Berger, Eduard Gröller