Sciweavers

95 search results - page 12 / 19
» wscg 2003
Sort
View
WSCG
2003
138views more  WSCG 2003»
14 years 11 months ago
The Virtual Environment - Another Approach
In this paper the virtual environment, viewed as a multi-dimensional space, populated by entities which interact with each other is considered. In this universe an entity can trig...
Dorin Mircea Popovici, Luca-Dan Serbanati, Fabrice...
WSCG
2003
179views more  WSCG 2003»
14 years 11 months ago
Antipole Clustering for Fast Texture Synthesis
This paper describes a new method for analysis/synthesis of textures using a non-parametric multi-resolution approach able to reproduce efficiently the generative stochastic proce...
Sebastiano Battiato, Alfredo Pulvirenti, Diego Ref...
WSCG
2003
174views more  WSCG 2003»
14 years 11 months ago
An Efficient Algorithm for Codebook Design in Transform Vector Quantization
In this paper, a new wavelet-domain codebook design algorithm is proposed for image coding. The method utilizes mean-squared error and variance based selection schemes for good cl...
Momotaz Begum, Nurun Nahar, Kaneez Fatimah, M. K. ...
WSCG
2003
122views more  WSCG 2003»
14 years 11 months ago
Using Registration, Calibration, and Robotics to Build a More Accurate Virtual Reality Simulation for Astronaut Training and Tel
Computer simulation of surgery and scientific experiments help in preparation, training, and assessment. These benefits can be further extended with the integration of robotics fo...
Anil Menon, B. Barnes, R. Mills, Cynthia Bruyns, A...
WSCG
2003
189views more  WSCG 2003»
14 years 11 months ago
3D Television Production Based on MPEG-4 Principles
The processing and usage of 3D graphics and video have been becoming very important and popular in many areas. At present, some of these areas seem to grow together. 3D television...
Marco Rittermann, Michael Schuldt