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WSCG
2003
207views more  WSCG 2003»
14 years 11 months ago
Development of a Flexible Augmented Prototyping System
In designing physical objects, tangible models play an important part. Recent advances in augmented reality displays show new directions to support this field of prototyping. This...
Jouke C. Verlinden, A. de Smit, Aernout W. J. Peet...
WSCG
2003
200views more  WSCG 2003»
14 years 11 months ago
Skewed Mirror Symmetry in the 3D Reconstruction of Polyhedral Models
We aim to reconstruct three-dimensional polyhedra from axonometric line drawings. Existence of mirror symmetry in polyhedra can assist the reconstruction process. We present a new...
Ana Piquer Vicent, Pedro C. Calleja, Ralph R. Mart...
WSCG
2003
151views more  WSCG 2003»
14 years 11 months ago
Large Model Visualization: Techniques and Applications
The visual representation of complex data has always been a major motivation for computer graphics. However, there have always been computer graphics scenes which were too complex...
Dirk Bartz
WSCG
2003
177views more  WSCG 2003»
14 years 11 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
WSCG
2003
224views more  WSCG 2003»
14 years 11 months ago
Edge-Enhancement - An Algorithm for Real-Time Non-Photorealistic Rendering
In this paper, we propose an algorithm for enhancing edges of real-time non-photorealistic renderings. It is based on the edge map, a 2D texture that encodes visually important ed...
Marc Nienhaus, Jürgen Döllner