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WSCG
2003
164views more  WSCG 2003»
14 years 11 months ago
Visual System for Tracking and Interpreting Selected Human Actions
This paper describes an autonomous vision system for realization of tasks consist of following a person with a mobile robot as well as interpreting some static and dynamic command...
Bogdan Kwolek
WSCG
2003
160views more  WSCG 2003»
14 years 11 months ago
Avatar Gestures
This paper describes the concept and control of a 3d Avatar system with mimic and gestures as a conversational user interface. The Avatar system including gestures and mimic is ba...
Thomas Rieger
WSCG
2003
148views more  WSCG 2003»
14 years 11 months ago
The Second Order Particle System
In this paper we present an extension to the classical particle system. We unify particles, particle sources, and force generators into a second order particle system. In the seco...
Tommi Ilmonen, Janne Kontkanen
WSCG
2003
152views more  WSCG 2003»
14 years 11 months ago
Mesh Simplification Based on Shading Characteristic
Mesh simplification is a key research area in scientific visualizationand virtual reality. The paper presents a new method of polyhedral model simplification based on vision chara...
Hui Zhang, Huazhong Shu, Limin Luo
WSCG
2003
130views more  WSCG 2003»
14 years 11 months ago
Real Time Skin Deformation with Bones Blending
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara