Sciweavers

EWSN
2011
Springer
14 years 7 months ago
The Impact of Network Topology on Collection Performance
Abstract. The network topology has a significant impact on the performance of collection protocols in wireless sensor networks. In this paper, we introduce an unobtrusive methodol...
Daniele Puccinelli, Omprakash Gnawali, SunHee Yoon...
EWSN
2011
Springer
14 years 7 months ago
The Announcement Layer: Beacon Coordination for the Sensornet Stack
Sensornet protocols periodically broadcast beacons for neighborhood information advertisement, but beacon transmissions are costly when power-saving radio duty cycling mechanisms a...
Adam Dunkels, Luca Mottola, Nicolas Tsiftes, Fredr...
EWSN
2011
Springer
14 years 7 months ago
An Adaptive Algorithm for Compressive Approximation of Trajectory (AACAT) for Delay Tolerant Networks
Highly efficient compression provides a promising approach to address the transmission and computation challenges imposed by moving object tracking applications on resource constra...
Rajib Kumar Rana, Wen Hu, Tim Wark, Chun Tung Chou
EWSN
2011
Springer
14 years 7 months ago
A Mobility Management Framework for Optimizing the Trajectory of a Mobile Base-Station
Abstract. We describe a software framework for prescribing the trajectory path of a mobile sink in a wireless sensor network under an extensible set of optimization criteria. The f...
Madhu Mudigonda, Trisul Kanipakam, Adam Dutko, Man...
EWC
2011
112views more  EWC 2011»
14 years 7 months ago
CAD-integrated analysis of 3-D beams: a surface-integration approach
1 Most engineering artifacts are designed and analyzed2 today within a 3-D computer aided design (CAD)3 environment. However, slender objects such as beams are4 designed in a 3-D e...
Wa'el Abdel Samad, Krishnan Suresh
148
Voted
EVOW
2011
Springer
14 years 7 months ago
Towards Procedural Strategy Game Generation: Evolving Complementary Unit Types
The Strategy Game Description Game Language (SGDL) is intended to become a complete description of all aspects of strategy games, including rules, parameters, scenarios, maps, and ...
Tobias Mahlmann, Julian Togelius, Georgios N. Yann...
EVOW
2011
Springer
14 years 7 months ago
Evolving Interesting Maps for a First Person Shooter
We address the problem of automatically designing maps for first-person shooter (FPS) games. An efficient solution to this procedural content generation (PCG) problem could allow ...
Luigi Cardamone, Georgios N. Yannakakis, Julian To...
146
Voted
EVOW
2011
Springer
14 years 7 months ago
When Novelty Is Not Enough
Abstract. The idea of evolving novel rather than fit solutions has recently been offered as a way to automatically discover the kind of complex solutions that exhibit truly intel...
Giuseppe Cuccu, Faustino J. Gomez
EVOW
2011
Springer
14 years 7 months ago
iSoundScape: Adaptive Walk on a Fitness Soundscape
Adaptive walk on a fitness soundscape [7] is a new kind of interactive evolutionary computation for musical works. This system provides a virtual two-dimensional grid called a “...
Reiji Suzuki, Souichiro Yamaguchi, Martin L. Cody,...
EVOW
2011
Springer
14 years 7 months ago
Market Microstructure: Can Dinosaurs Return? A Self-Organizing Map Approach under an Evolutionary Framework
This paper extends a previous model where we examined the markets’ microstructure dynamics by using Genetic Programming as a trading rule inference engine, and Self Organizing Ma...
Michael Kampouridis, Shu-Heng Chen, Edward P. K. T...