Sciweavers

172
Voted
TCOM
2016
10 years 3 months ago
Transmission of Sporadic Analog Samples Over Wireless Channels
Abstract—A low-latency, parameter modulationestimation feedback protocol for wideband channels is introduced for both pure line-of-sight and more general fading channels with sev...
Ayse Ünsal, Raymond Knopp
182
Voted
TCOM
2016
10 years 3 months ago
Secure D2D Communication in Large-Scale Cognitive Cellular Networks: A Wireless Power Transfer Model
—In this paper, we investigate secure device-to-device (D2D) communication in energy harvesting large-scale cognitive cellular networks. The energy constrained D2D transmitter ha...
Yuanwei Liu, Lifeng Wang, Syed Ali Raza Zaidi, Mag...
TCOM
2016
10 years 3 months ago
Structured Compressive Sensing-Based Spatio-Temporal Joint Channel Estimation for FDD Massive MIMO
Abstract—Massive MIMO is a promising technique for future 5G communications due to its high spectrum and energy efficiency. To realize its potential performance gain, accurate c...
Zhen Gao, Linglong Dai, Wei Dai, Byonghyo Shim, Zh...
TCOM
2016
10 years 3 months ago
Approximate SIR Analysis in General Heterogeneous Cellular Networks
—The current cellular networks have evolved to be more randomly, irregularly, and heterogeneously deployed to meet the exponential growth of mobile data traffic and the demand f...
Haichao Wei, Na Deng, Wuyang Zhou, Martin Haenggi
261
Voted
TCOM
2016
10 years 3 months ago
On the Performance of Non-orthogonal Multiple Access Systems With Partial Channel Information
—In this paper, a downlink single-cell non-orthogonal multiple access (NOMA) network with uniformly deployed users is considered and an analytical framework to evaluate its perfo...
Zheng Yang, Zhiguo Ding, Pingzhi Fan, George K. Ka...
148
Voted
TCIAIG
2016
10 years 3 months ago
Predicting Dominance Rankings for Score-Based Games
—Game competitions may involve different player roles and be score-based rather than win/loss based. This raises the issue of how best to draw opponents for matches in ongoing co...
Spyridon Samothrakis, Diego Perez Liebana, Simon M...
157
Voted
TCIAIG
2016
10 years 3 months ago
Predicting Opponent's Production in Real-Time Strategy Games With Answer Set Programming
—The adversarial character of real-time strategy (RTS) games is one of the main sources of uncertainty within this domain. Since players lack exact knowledge about their opponent...
Marius Stanescu, Michal Certický
159
Voted
TCIAIG
2016
10 years 3 months ago
Online Adaptable Learning Rates for the Game Connect-4
—Learning board games by self-play has a long tradition in computational intelligence for games. Based on Tesauro’s seminal success with TD-Gammon in 1994, many successful agen...
Samineh Bagheri, Markus Thill, Patrick Koch, Wolfg...
279
Voted
TCIAIG
2016
10 years 3 months ago
How to Run a Successful Game-Based AI Competition
— Game-based competitions are commonly used within the Computational Intelligence (CI) and Artificial Intelligence (AI) in games community to benchmark algorithms and to attract...
Julian Togelius