Voxelized representations of complex 3D scenes are widely used nowadays to accelerate visibility queries in many GPU rendering techniques. Since GPU memory is limited, it is impor...
Alberto Jaspe Villanueva, Fabio Marton, Enrico Gob...
We present an interactive motion planning algorithm to compute plausible trajectories for high-DOF human-like characters. Given a discrete sequence of contact configurations, we ...
Chonhyon Park, Jae Sung Park, Steve Tonneau, Nicol...
Crowd simulation has been an active and important area of research in the field of interactive 3D graphics for several decades. However, only recently has there been an increased...
We present a stable shading method and a procedural shading model that enables real-time rendering of sub-pixel glints and anisotropic microdetails resulting from irregular micros...
The widespread availability of high-quality motion capture data and the maturity of solutions to animate virtual characters has paved the way for the next generation of interactiv...
Abstract. An ever increasing amount of event-centric knowledge is spread over multiple web sites, either materialized as calendar of past and upcoming events or illustrated by cros...
There is a high public demand to increase transparency in government spending. Open spending data has the power to reduce corruption by increasing accountability and strengthens de...
Abstract. We present an approach for scalable long-term archival of data stored in relational databases (RDBs) as RDF, implemented in the SAQ (Semantic Archive and Query) system. T...