Existing 3D sketching methods typically allow the user to draw in empty space which is imprecise and lacks tactile feedback. We introduce a shape-stamping interface where users ca...
Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mi...
Most current mobile technologies require on-screen operations for interacting with devices’ visual contents. However, as a trade-off for mobility, screens usually provide limite...
A prevalent assumption behind interface approaches that employ physical means of interaction is that this leverages users’ prior knowledge from the real world. This paper scruti...
We present Tweetris, a full-body interactive Tetris game with extended audience participation. Snapshots of players making correct tetrominos are tweeted, and this feed is used by...
Dustin Freeman, Fanny Chevalier, Emma Westecott, K...
In this paper, we present a novel device concept that features double-sided displays which can be folded using predefined hinges. The device concept enables users to dynamically a...
Mohammadreza Khalilbeigi, Roman Lissermann, Wolfga...
This paper introduces DressUp, a computerized system for designing dresses with 3D input using the form of the human body as a guide. It consists of a body-sized physical mannequi...
Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Ig...
Recent technological advances in input sensing, as well as ultra-small projectors, have opened up new opportunities for interaction – the use of the body itself as both an input...
Chris Harrison, Shilpa Ramamurthy, Scott E. Hudson
This paper takes a look at narrative forms as of yet unexplored in the field of digital interactive storytelling, and proposes methods for how they can be used in engaging ways fo...
In Sensor Networks, the lack of topology information and the availability of only one communication channel has led research work to the use of randomization to deal with collisio...