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171
Voted
IEEECGIV
2005
IEEE
148
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Computer Graphics
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IEEECGIV 2005
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A Practical Implementation of a 3-D Game Engine
15 years 9 months ago
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Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
Thomas C. S. Cheah, Kok-Why Ng
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