Sciweavers

57
Voted
GRAPP
2010
14 years 10 months ago
Bubbleworld Builder - 3D Modeling using Two-touch and Sketch Interaction
Amit Joshi, Glen Robertson, Burkhard Wünsche,...
59
Voted
GRAPP
2010
14 years 10 months ago
Decomposition of a 3D Triangular Mesh into Quadrangulated Patches
Roseline Bénière, Gérard Subs...
52
Voted
GRAPP
2010
14 years 10 months ago
A Framework for Data-driven Progressive Mesh Compression
Gabriel Cirio, Guillaume Lavoué, Florent Du...
62
Voted
GRAPP
2010
14 years 10 months ago
An Advanced Volume Raycasting Technique using GPU Stream Processing
Jörg Mensmann, Timo Ropinski, Klaus Hinrichs
100
Voted
GRAPP
2010
14 years 10 months ago
Controlled and Adaptive Mesh Zippering
Stefano Marras, Fabio Ganovelli, Paolo Cignoni, Ri...
EGH
2010
Springer
14 years 10 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson