Sciweavers

140
Voted
CGF
2010
199views more  CGF 2010»
15 years 2 days ago
Time-of-Flight Cameras in Computer Graphics
A growing number of applications depend on accurate and fast 3D scene analysis. Examples are model and lightfield acquisition, collision prevention, mixed reality, and gesture re...
Andreas Kolb, Erhardt Barth, Reinhard Koch, Rasmus...
133
Voted
AMDO
2010
Springer
15 years 3 days ago
Estimating 3D Pose via Stochastic Search and Expectation Maximization
In this paper an approach is described to estimate 3D pose using a part based stochastic method. A proposed representation of the human body is explored defined over joints that e...
Ben Daubney, Xianghua Xie
147
Voted
SIGGRAPH
2010
ACM
15 years 4 days ago
Nonlinear disparity mapping for stereoscopic 3D
This paper addresses the problem of remapping the disparity range of stereoscopic images and video. Such operations are highly important for a variety of issues arising from the p...
Manuel Lang, Alexander Hornung, Oliver Wang, Steve...
SIGGRAPH
2010
ACM
15 years 4 days ago
Programmable motion effects
Although animation is one of the most compelling aspects of computer graphics, the possibilities for depicting the movement that make dynamic scenes so exciting remain limited for...
Johannes Schmid, Robert W. Sumner, Huw Bowles, Mar...
SIGGRAPH
2010
ACM
15 years 4 days ago
Structure-based ASCII art
The wide availability and popularity of text-based communication channels encourage the usage of ASCII art in representing images. Existing tone-based ASCII art generation methods...
Xuemiao Xu, Linling Zhang, Tien-Tsin Wong
127
Voted
SAC
2008
ACM
15 years 18 days ago
The volume in focus: hardware-assisted focus and context effects for volume visualization
In many volume visualization applications there is some region of specific interest where we wish to see fine detail - yet we do not want to lose an impression of the overall pict...
Marcelo Cohen, Ken W. Brodlie, Nick Phillips
119
Voted
CGF
2008
184views more  CGF 2008»
15 years 22 days ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...
114
Voted
CG
2008
Springer
15 years 22 days ago
Scalable rendering of massive triangle meshes on light field displays
We report on a multiresolution rendering system driving light field displays based on a specially arranged array of projectors and a holographic screen. The system gives multiple ...
Fabio Bettio, Enrico Gobbetti, Fabio Marton, Giova...
95
Voted
CG
2010
Springer
15 years 22 days ago
Medley of spirals from cyclic cellular automata
Cyclic cellular automata on the integer planar lattice are known to typically evolve through distinct phases ending with minimal periodic terminal states that usually appear as in...
Clifford A. Reiter