Sciweavers

AAAI
2012
12 years 2 months ago
Learning Games from Videos Guided by Descriptive Complexity
In recent years, several systems have been proposed that learn the rules of a simple card or board game solely from visual demonstration. These systems were constructed for speci...
Lukasz Kaiser
AAAI
2012
12 years 2 months ago
Convex Matching Pursuit for Large-Scale Sparse Coding and Subset Selection
In this paper, a new convex matching pursuit scheme is proposed for tackling large-scale sparse coding and subset selection problems. In contrast with current matching pursuit alg...
Mingkui Tan, Ivor W. Tsang, Li Wang, Xinming Zhang
AAAI
2012
12 years 2 months ago
Computing Game-Theoretic Solutions and Applications to Security
The multiagent systems community has adopted game theory as a framework for the design of systems of multiple self-interested agents. For this to be effective, efficient algorith...
Vincent Conitzer
AAAI
2012
12 years 2 months ago
A Testbed for Learning by Demonstration from Natural Language and RGB-Depth Video
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...
Young Chol Song, Henry A. Kautz
AAAI
2012
12 years 2 months ago
Width and Complexity of Belief Tracking in Non-Deterministic Conformant and Contingent Planning
It has been shown recently that the complexity of belief tracking in deterministic conformant and contingent planning is exponential in a width parameter that is often bounded and...
Blai Bonet, Hector Geffner
AAAI
2012
12 years 2 months ago
A Tractable First-Order Probabilistic Logic
Tractable subsets of first-order logic are a central topic in AI research. Several of these formalisms have been used as the basis for first-order probabilistic languages. Howev...
Pedro Domingos, William Austin Webb
AAAI
2012
12 years 2 months ago
Finding Optimal Abstract Strategies in Extensive-Form Games
Michael Johanson, Nolan Bard, Neil Burch, Michael ...