Sciweavers

126
Voted
CIE
2005
Springer
15 years 2 months ago
Atomic actions -- molecular experience: theory of pervasive gaming
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
77
Voted
CIE
2005
Springer
15 years 2 months ago
Agents-based modeling for a peer-to-peer MMOG architecture
Abdennour El Rhalibi, Madjid Merabti
92
Voted
CIE
2005
Springer
15 years 2 months ago
Sports over a distance
Florian Mueller, Stefan Agamanolis
88
Voted
CIE
2005
Springer
15 years 2 months ago
Adapting motion capture data using weighted real-time inverse kinematics
Michael Meredith, Steve C. Maddock
80
Voted
CIE
2005
Springer
15 years 2 months ago
Preventing bots from playing online games
Philippe Golle, Nicolas Ducheneaut
74
Voted
CIE
2005
Springer
15 years 2 months ago
Pervasive games: bringing computer entertainment back to the real world
Carsten Magerkurth, Adrian David Cheok, Regan L. M...
116
Voted
CIE
2005
Springer
15 years 2 months ago
GameFlow: a model for evaluating player enjoyment in games
Penelope Sweetser, Peta Wyeth
SOFTWARE
2008
15 years 2 months ago
Using Static Analysis to Find Bugs
Nathaniel Ayewah, David Hovemeyer, J. David Morgen...