Sciweavers

AIIDE
2007
15 years 2 months ago
Wubble World
Daniel Hewlett, Shane Hoversten, Wesley Kerr, Paul...
AIIDE
2007
15 years 2 months ago
Player Autonomy versus Designer Intent: A Case Study of Interactive Tour Guides
We explore the tradeoff between player autonomy and designer intent by simulating a system of autonomous museum tour guides. Visitors may have different art preferences or may wis...
David L. Roberts, Andrew S. Cantino, Charles Lee I...
AIIDE
2007
15 years 2 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...
108
Voted
AIIDE
2007
15 years 2 months ago
Motivational Ambient and Latent Behaviors in Computer RPGs
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
AIIDE
2007
15 years 2 months ago
A Believable Agent for First-Person Shooter Games
In this paper, we present a principled approach to constructing believable game players that relies on a cognitive architecture. The resulting agent is capable of playing the game...
Dongkyu Choi, Tolga Könik, Negin Nejati, Chun...
92
Voted
AIIDE
2007
15 years 2 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom
99
Voted
FLAIRS
2010
15 years 2 months ago
Applying Goal Driven Autonomy to a Team Shooter Game
Dynamic changes in complex, real-time environments, such as modern video games, can violate an agent's expectations. We describe a system that responds competently to such vi...
Hector Muñoz-Avila, David W. Aha, Ulit Jaid...
FLAIRS
2010
15 years 2 months ago
Meta-Prediction for Collective Classification
When data instances are inter-related, as are nodes in a social network or hyperlink graph, algorithms for collective classification (CC) can significantly improve accuracy. Recen...
Luke McDowell, Kalyan Moy Gupta, David W. Aha