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120
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WSCG
2003
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WSCG 2003
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Real Time Skin Deformation with Bones Blending
15 years 4 months ago
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wscg.zcu.cz
Skeletal animation with vertex blending is a popular method to model believable 3D characters. Its main advantage is its speed that allows real-time deformation even on low-level ...
Ladislav Kavan, Jiri Zara
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