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CGF
2000
97views more  CGF 2000»
15 years 7 days ago
Collaboration between Heterogeneous Stand-alone 3-D Graphical Applications
We describe the Scene-Graph-As-Bus technique (SGAB), the first step in a staircase of solutions for sharing software components for virtual environments. The goals of SGAB are to ...
Robert C. Zeleznik, Loring Holden, Michael V. Capp...
149
Voted
CGF
2000
197views more  CGF 2000»
15 years 7 days ago
Modelling Virtual Cities Dedicated to Behavioural Animation
In order to populate virtual cities, it is necessary to specify the behaviour of dynamic entities such as pedestrians or car drivers. Since a complete mental model based on vision...
Gwenola Thomas, Stéphane Donikian
93
Voted
CGF
2000
138views more  CGF 2000»
15 years 7 days ago
Real Time, Accurate, Multi-Featured Rendering of Bump Mapped Surfaces
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-...
Marco Tarini, Paolo Cignoni, Claudio Rocchini, Rob...
107
Voted
CGF
2000
97views more  CGF 2000»
15 years 7 days ago
Motion Balance Filtering
This paper presents a new technique called motion balance filtering, which corrects an unbalanced motion to a balanced one while preserving the original motion characteristics as ...
Seyoon Tak, Oh-Young Song, Hyeong-Seok Ko
CGF
2000
207views more  CGF 2000»
15 years 7 days ago
Efficient Glossy Global Illumination with Interactive Viewing
The ability to perform interactive walkthroughs of global illumination solutions including glossy effects is a challenging open problem. In this paper we overcome certain limitati...
Marc Stamminger, Annette Scheel, Xavier Granier, F...
99
Voted
CGF
2000
135views more  CGF 2000»
15 years 7 days ago
Observational Models of Graphite Pencil Materials
This paper presents models for graphite pencil, drawing paper, blenders, and kneaded eraser that produce realistic looking pencil marks, textures, and tones. Our models are based ...
Mario Costa Sousa, John W. Buchanan
92
Voted
CGF
2000
102views more  CGF 2000»
15 years 7 days ago
Tone Reproduction for Interactive Walkthroughs
When a rendering algorithm has created a pixel array of radiance values the task of producing an image is not yet completed. In fact, to visualize the result the radiance values s...
Annette Scheel, Marc Stamminger, Hans-Peter Seidel
62
Voted
CGF
2000
83views more  CGF 2000»
15 years 7 days ago
Gradient Estimation in Volume Data using 4D Linear Regression
László Neumann, Balázs Cs&eac...
93
Voted
CGF
2000
96views more  CGF 2000»
15 years 7 days ago
Realistic collision avoidance of upper limbs based on neuroscience models
When articulated figures interact in a 3D environment, collisions are highly likely and must often be avoided. We present a method automatically producing realistic collision-free...
Jean-Christophe Nebel