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112
Voted
CIE
2005
Springer
58
views
Applied Computing
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CIE 2005
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Review of "Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard", New Riders Publishing, 2004, 768 pp
15 years 2 months ago
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www.mip.sdu.dk
Georgios N. Yannakakis
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129
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CIE
2005
Springer
171
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CIE 2005
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Atomic actions -- molecular experience: theory of pervasive gaming
15 years 2 months ago
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www.pervasive.ifi.lmu.de
The attempt of this paper is to describe and analyze the formalisms of pervasive games and pervasive gaming (PG). As the title indicates, PG consists of atomic entities that never...
Bo Kampmann Walther
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102
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CIE
2005
Springer
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CIE 2005
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Connections: the digital home conference and showcase
15 years 2 months ago
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www.parksassociates.com
Newton Lee
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99
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CIE
2005
Springer
103
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CIE 2005
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Portholes and planes: faster dynamic evaluation of potentially visible sets
15 years 2 months ago
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www.eng.unt.edu
Timothy Roden, Ian Parberry
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79
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CIE
2005
Springer
108
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CIE 2005
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Agents-based modeling for a peer-to-peer MMOG architecture
15 years 2 months ago
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www.csee.usf.edu
Abdennour El Rhalibi, Madjid Merabti
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95
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CIE
2005
Springer
85
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CIE 2005
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Sports over a distance
15 years 2 months ago
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exertioninterfaces.com
Florian Mueller, Stefan Agamanolis
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91
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CIE
2005
Springer
109
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CIE 2005
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Adapting motion capture data using weighted real-time inverse kinematics
15 years 2 months ago
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Michael Meredith, Steve C. Maddock
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83
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CIE
2005
Springer
84
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CIE 2005
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Preventing bots from playing online games
15 years 2 months ago
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serenity.uncc.edu
Philippe Golle, Nicolas Ducheneaut
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78
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CIE
2005
Springer
189
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CIE 2005
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Pervasive games: bringing computer entertainment back to the real world
15 years 2 months ago
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www.ipsi.fraunhofer.de
Carsten Magerkurth, Adrian David Cheok, Regan L. M...
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118
Voted
CIE
2005
Springer
317
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CIE 2005
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GameFlow: a model for evaluating player enjoyment in games
15 years 2 months ago
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www.emergenceingames.com
Penelope Sweetser, Peta Wyeth
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