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93
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WSCG
2003
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WSCG 2003
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Shading by Spherical Linear Interpolation using De Moivre's Formula
15 years 4 months ago
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wscg.zcu.cz
In the classical shading algorithm according to Phong, the normal is interpolated across the scanline, requiring a computationally expensive normalization in the inner loop. In th...
Anders Hast, Tony Barrera, Ewert Bengtsson
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