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102
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FLAIRS
2009
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Artificial Intelligence
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FLAIRS 2009
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Making User-Defined Interactive Game Characters BEHAVE
15 years 19 days ago
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chaos.uncc.edu
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
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