Sciweavers

GRAPP
2010
15 years 3 months ago
A Framework for Data-driven Progressive Mesh Compression
Gabriel Cirio, Guillaume Lavoué, Florent Du...
GRAPP
2010
15 years 3 months ago
An Advanced Volume Raycasting Technique using GPU Stream Processing
Jörg Mensmann, Timo Ropinski, Klaus Hinrichs
GRAPP
2010
15 years 3 months ago
Controlled and Adaptive Mesh Zippering
Stefano Marras, Fabio Ganovelli, Paolo Cignoni, Ri...
EGH
2010
Springer
15 years 3 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson