Sciweavers

121
Voted
CONEXT
2006
ACM
15 years 6 months ago
Dynamic service discovery and composition for ubiquitous networks applications
The realization of ubiquitous networks brings new challenges to application development. In this kind of network, services and, more specifically web services, have been used to p...
Luiz Olavo Bonino da Silva Santos, Marten van Sind...
114
Voted
CONEXT
2006
ACM
15 years 6 months ago
Towards a versatile transport protocol
In the context of a reconfigurable transport protocol, this paper introduces two protocol instances based on the composition and specialisation of the TFRC congestion control and...
Guillaume Jourjon, Emmanuel Lochin, Patrick S&eacu...
110
Voted
CONEXT
2006
ACM
15 years 6 months ago
Proposition of a cross-layer architecture model for the support of QoS in ad-hoc networks
Due to the lack of built-in quality of service support, IEEE 802.11 ad-hoc networks presents serious defies in meeting the demands of multimedia applications. To overcome such ch...
Wafa Berrayana, Habib Youssef, Stéphane Loh...
61
Voted
CONEXT
2006
ACM
15 years 6 months ago
Failure diagnosis with incomplete information in cable networks
Yun Mao, Hani Jamjoom, Shu Tao
73
Voted
CONEXT
2006
ACM
15 years 6 months ago
Dynamic names and private address maps: complete self-configuration for MANETs
Christophe Jelger, Christian F. Tschudin
67
Voted
CONEXT
2006
ACM
15 years 6 months ago
How small labels create big improvements
Pan Hui, Jon Crowcroft
64
Voted
CONEXT
2006
ACM
15 years 6 months ago
Wireless alternative best effort service: a case study of ALM
Cyrine Mrabet, Mohamed Ali Kâafar, Farouk Ka...
91
Voted
CONEXT
2006
ACM
15 years 6 months ago
Neighbor discovery analysis in wireless sensor networks
In wireless sensor networks, hello protocols for neighbor discovery are a basic service offered by the networking stack. However, their study usually rely on rather simplistic mo...
Elyes Ben Hamida, Guillaume Chelius, Eric Fleury
98
Voted
CONEXT
2006
ACM
15 years 6 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
67
Voted
CONEXT
2006
ACM
15 years 6 months ago
P2P IPTV measurement: a case study of TVants
Thomas Silverston, Olivier Fourmaux