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110
Voted
NETGAMES
2006
ACM
167
views
Computer Networks
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NETGAMES 2006
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Plug-replaceable consistency maintenance for multiplayer games
15 years 8 months ago
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equis.cs.queensu.ca
Consistency maintenance of replicated data in multiplayer games is a challenging issue due to the performance constraints of real-time interactive applications. We present an appr...
Robert D. S. Fletcher, T. C. Nicholas Graham, Chri...
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