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113
Voted
NETGAMES
2006
ACM
182
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Computer Networks
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NETGAMES 2006
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A relative delay minimization scheme for multiplayer gaming in differentiated services networks
15 years 8 months ago
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pel.ucd.ie
Multiplayer gaming over the Internet continues to grow in popularity, despite a lack of Quality of Service (QoS) mechanisms. Future QoS-aware networks such as those based on the D...
Brian Carrig, David Denieffe, John Murphy
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