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DIMEA
2007
92views Multimedia» more  DIMEA 2007»
13 years 8 months ago
The seven valleys
Chris Nelson
DIMEA
2007
132views Multimedia» more  DIMEA 2007»
13 years 8 months ago
On the production of creative subjectivity
Businesses today are requiring higher levels of creativity and innovation in the face of rapid change, fierce competition and increasingly complex markets. Nowhere is the more obv...
Brett Rolfe
DIMEA
2007
87views Multimedia» more  DIMEA 2007»
13 years 10 months ago
Technical method of Zoetmorerope
Yasuhiro Sakamoto, Yu Sudo, Masa Inakage
DIMEA
2007
97views Multimedia» more  DIMEA 2007»
13 years 10 months ago
Dialogs taking into account experience, emotions and personality
This paper describes the DEEP project (Dialogs taking into account Experience, Emotions and Personality, adapted to computer games), which started in June 2006. The aim of the proj...
Anne-Gwenn Bosser, Guillaume Levieux, Karim Sehaba...
DIMEA
2007
99views Multimedia» more  DIMEA 2007»
13 years 10 months ago
Player adaptive entertainment computing
The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important ...
Kevin Kok Wai Wong
DIMEA
2007
248views Multimedia» more  DIMEA 2007»
13 years 10 months ago
Adaptive digital game-based learning framework
A common teaching and learning methodology involves one that delivers knowledge to learners within a classroom environment. With the enhancement of information technology, Web-bas...
Phit-Huan Tan, Siew-Woei Ling, Choo-Yee Ting
DIMEA
2007
107views Multimedia» more  DIMEA 2007»
13 years 10 months ago
Design of a cheat-resistant P2P online gaming system
Patric Kabus, Alejandro P. Buchmann
DIMEA
2007
140views Multimedia» more  DIMEA 2007»
13 years 10 months ago
Cheating in networked computer games: a review
The increasing popularity of Massively Multiplayer Online Games (MMOG)
Steven Daniel Webb, Sieteng Soh