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110
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GRAPHICSINTERFACE
2004
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Computer Graphics
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GRAPHICSINTERFACE 2004
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Hardware Accelerated Per-Pixel Displacement Mapping
15 years 4 months ago
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developer.amd.com
In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
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