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EGH
2007
Springer
16 years 12 days ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
110
Voted
EGH
2007
Springer
16 years 12 days ago
Stochastic rasterization using time-continuous triangles
Tomas Akenine-Möller, Jacob Munkberg, Jon Has...