Sciweavers

95
Voted
CANDC
2002
ACM
15 years 15 days ago
Acting to know: improving creativity in the design of mobile services by using performances
Kari Kuutti, Giulio Iacucci, Carlo Iacucci
78
Voted
CANDC
2002
ACM
15 years 15 days ago
How to study artificial creativity
Rob Saunders, John S. Gero
84
Voted
CANDC
2002
ACM
15 years 15 days ago
Supporting creativity in problem solving environments
Marc Vass, John M. Carroll, Clifford A. Shaffer
78
Voted
CANDC
2002
ACM
15 years 15 days ago
Why use computers to make drawings?
George Whale
86
Voted
CANDC
2002
ACM
15 years 15 days ago
The impact of functional knowledge on sketching
Previous research investigating sketching processes during object visualisation and design has indicated that drawing occurs in a primarily part-by-part manner, whereby the compon...
Winger Tseng, Stephen A. R. Scrivener, Linden J. B...
73
Voted
CANDC
2002
ACM
15 years 15 days ago
Recognizing creative needs in user interface design
Michael A. Terry, Elizabeth D. Mynatt
84
Voted
CANDC
2002
ACM
15 years 15 days ago
Interaction design as a collective creative process
Kumiyo Nakakoji, Yasuhiro Yamamoto, Atsushi Aoki
95
Voted
CANDC
2002
ACM
15 years 15 days ago
Cybernetic serendipity revisited
In this paper, the 1968 landmark computer art exhibition Cybernetic Serendipity is examined systematically and in detail. Extant archives were examined and interviews conducted. C...
Brent MacGregor