We propose a fuzzy rule-based system to map representations of the emotional state of an animated agent onto muscle contraction values for the appropriate facial expressions. Our i...
The Duy Bui, Dirk Heylen, Mannes Poel, Anton Nijho...
Getting synthetic faces to display natural facial expressions is essential to enhance the interaction between human users and virtual characters. Yet traditional facial control te...
Automatic facial expressions recognition using vision is an important subject towards human-robot interaction. Here is proposed a human face focus of attention technique and a faci...
We introduce a facial animation system that produces real-time animation sequences including speech synchronization and non-verbal speech-related facial expressions from plain tex...
A new direction in improving modern dialogue systems is to make a human-machine dialogue more similar to a human-human dialogue. This can be done by adding more input modalities, e...
A new direction in improving modern dialogue systems is to make a human-machine dialogue more similar to a human-human dialogue. This can be done by adding more input modalities. O...
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
In this paper, we present our approach to modelling perceptive 3D virtual characters with emotion and personality. The characters are powered by a dialogue system that consists of...
Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia...
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial ani...
This paper reports an early result of an evaluation experiment of emotionally expressive characters for intercultural communication. The experiment was conducted as a series of dis...