Sciweavers

VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
14 years 9 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
85
Voted
IJCAI
1997
15 years 6 days ago
Combining Knowledge Acquisition and Machine Learning to Control Dynamic Systems
This paper presents an interactive method for building a controller for dynamic systems by using a combination of knowledge acquisition and machine learning techniques. The aim is...
G. M. Shiraz, Claude Sammut