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TVCG
2011
168views more  TVCG 2011»
14 years 5 months ago
The Effect on Lower Spine Muscle Activation of Walking on a Narrow Beam in Virtual Reality
— To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, r...
Angus Antley, Mel Slater
79
Voted
UIST
2010
ACM
14 years 8 months ago
Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input
Tabletop applications cannot display more than a few dozen on-screen objects. The reason is their limited size: tables cannot become larger than arm's length without giving u...
Thomas Augsten, Konstantin Kaefer, René Meu...
108
Voted
UIC
2010
Springer
14 years 8 months ago
A Smartphone-Based Obstacle Sensor for the Visually Impaired
In this paper, we present a real-time obstacle detection system for the mobility improvement for the visually impaired using a handheld Smartphone. Though there are many existing a...
En Peng, Patrick Peursum, Ling Li, Svetha Venkates...
JIRS
2007
162views more  JIRS 2007»
14 years 10 months ago
Walking Control Algorithm of Biped Humanoid Robot on Uneven and Inclined Floor
This paper describes walking control algorithm for the stable walking of a biped humanoid robot on an uneven and inclined floor. Many walking control techniques have been develope...
Jung-Yup Kim, Ill-Woo Park, Jun-Ho Oh