Sciweavers

HRI
2011
ACM
12 years 5 months ago
Human-robot proxemics: physical and psychological distancing in human-robot interaction
To seamlessly integrate into the human physical and social environment, robots must display appropriate proxemic behavior—that is, follow societal norms in establishing their ph...
Jonathan Mumm, Bilge Mutlu
IJSC
2008
161views more  IJSC 2008»
13 years 2 months ago
Automatic Generation of Gaze and Gestures for Dialogues between Embodied Conversational Agents
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to t...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
APGV
2008
ACM
200views Visualization» more  APGV 2008»
13 years 4 months ago
A psychophysical study of fixation behavior in a computer game
Prediction of gaze behavior in gaming environments can be a tremendously useful asset to game designers, enabling them to improve gameplay, selectively increase visual fidelity, a...
Veronica Sundstedt, Efstathios Stavrakis, Michael ...
IVA
2009
Springer
13 years 7 months ago
Should Agents Speak Like, um, Humans? The Use of Conversational Fillers by Virtual Agents
We describe the design and evaluation of an agent that uses the fillers um and uh in its speech. We describe an empirical study of human-human dialogue, analyzing gaze behavior dur...
Laura M. Pfeifer, Timothy W. Bickmore
ICALT
2006
IEEE
13 years 8 months ago
Estimating the Gaze Point of a Student in a Driving Simulator
In this paper we discuss an approach towards passively observing students in a driving simulator. The goal is to enhance the learning experience for students taking lessons in thi...
Wim Fikkert, Dirk Heylen, Betsy van Dijk, Anton Ni...
ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
13 years 8 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...
VRST
2009
ACM
13 years 9 months ago
Gaze behavior and visual attention model when turning in virtual environments
In this paper we analyze and try to predict the gaze behavior of users navigating in virtual environments. We focus on first-person navigation in virtual environments which invol...
Sébastien Hillaire, Anatole Lécuyer,...
IVA
2009
Springer
13 years 9 months ago
Animating Idle Gaze in Public Places
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...
Angelo Cafaro, Raffaele Gaito, Hannes Högni V...
CHI
2002
ACM
14 years 2 months ago
Gaze behavior of talking faces makes a difference
We present the results of an experiment investigating the effects of a talking head's gaze behavior on the user's quality assessment of the interface. We compared a vers...
Ivo van Es, Dirk Heylen, Betsy van Dijk, Anton Nij...
CHI
2008
ACM
14 years 2 months ago
The design of gaze behavior for embodied social interfaces
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
Bilge Mutlu