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138
Voted
CG
2011
Springer
176
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Computer Graphics
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CG 2011
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Robust and blind mesh watermarking based on volume moments
14 years 10 months ago
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liris.cnrs.fr
This paper presents a robust and blind watermarking algorithm for threedimensional (3D) meshes. The watermarking primitive is an intrinsic 3D shape descriptor: the analytic and co...
Kai Wang, Guillaume Lavoué, Florence Denis,...
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