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TVCG
2010
152views more  TVCG 2010»
14 years 9 months ago
On the Fractal Dimension of Isosurfaces
—A (3D) scalar grid is a regular n1 × n2 × n3 grid of vertices where each vertex v is associated with some scalar value sv. Applying trilinear interpolation, the scalar grid de...
Marc Khoury, Rephael Wenger
74
Voted
CG
2002
Springer
14 years 10 months ago
Improving progressive view-dependent isosurface propagation
Recently, we proposed a new isosurface extraction algorithm that extracts portions of the isosurface in a viewdependent manner by ray casting and propagation. The algorithm casts ...
Zhiyan Liu, Adam Finkelstein, Kai Li
96
Voted
CGF
2008
165views more  CGF 2008»
14 years 11 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita