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TOG
2008
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TOG 2008
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Geometric skinning with approximate dual quaternion blending
15 years 2 months ago
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isg.cs.tcd.ie
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
Ladislav Kavan, Steven Collins, Jirí Z&aacu...
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