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CVPR
2008
IEEE
15 years 23 days ago
Dense 3D reconstruction from specularity consistency
In this work, we consider the dense reconstruction of specular objects. We propose the use of a specularity constraint, based on surface normal/depth consistency, to define a matc...
Diego Nehab, Tim Weyrich, Szymon Rusinkiewicz
CVPR
2005
IEEE
15 years 23 days ago
Geo-Consistency for Wide Multi-Camera Stereo
This paper presents a new model to overcome the occlusion problems coming from wide baseline multiple camera stereo. Rather than explicitly modeling occlusions in the matching cos...
Marc-Antoine Drouin, Martin Trudeau, Sébast...