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94
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IISWC
2006
IEEE
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IISWC 2006
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Workload Characterization of 3D Games
15 years 8 months ago
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personals.ac.upc.edu
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
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