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129
Voted
NETGAMES
2006
ACM
160
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Computer Networks
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NETGAMES 2006
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On correctness of scalable multi-server state replication in online games
15 years 9 months ago
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pvs.uni-muenster.de
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
claim paper
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