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136
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DGCI
2006
Springer
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Discrete Geometry
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DGCI 2006
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Skeletonization and Distance Transforms of 3D Volumes Using Graphics Hardware
15 years 7 months ago
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www.win.tue.nl
We propose a fast method for computing distance transforms and skeletons of 3D objects using programmable Graphics Processing Units (GPUs). We use an efficient method, called dista...
M. A. M. M. van Dortmont, H. M. M. van de Wetering...
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