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118
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VC
2008
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VC 2008
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GPU-based rendering of point-sampled water surfaces
15 years 3 months ago
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nis-lab.is.s.u-tokyo.ac.jp
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
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