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154
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CGI
1997
IEEE
213
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Computer Graphics
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CGI 1997
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An Algorithm for Polygon Subdivision Based on Vertex Normals
15 years 6 months ago
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www.win.tue.nl
In order to achieve the impression of a smooth surface while rendering a polygon mesh, normal vector vectors may be provided in the vertices of the mesh that are the average of th...
Cornelius W. A. M. van Overveld, Brian Wyvill
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