—Human figures have been animated using a variety of geometric models, including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing....
Jessica K. Hodgins, James F. O'Brien, Jack Tumblin
We present an algorithm for automatically classifying the interior and exterior parts of a polygonal model. The need for visualizing the interiors of objects frequently arises in ...
We introduce a novel mechanism for creating line drawings from three-dimensional models, which captures the dynamic nature of the drawing process. The approach takes into account ...