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121
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SI3D
2003
ACM
170
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Computer Graphics
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SI3D 2003
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Direct manipulation of interactive character skins
15 years 8 months ago
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www.cs.wisc.edu
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
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